Montag, 20. Februar 2012

Level design in the highest heart

The development of the Highest heart is steadily going forward. Most of the work right now is level design and making interactive objects.

At this point there will be only made a minimal amount of graphic design. I want the game to play and feel right before graphical work begins. The main reason is that tweaking and tinkering with graphics can distract from coding work quite a lot.

Have look at the first prototype levels. I wonder if you can guess the different objects by color :D








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